Wishlist And Visibility Masterclass 2.0 By Chris Zukowski – Free Download

Wishlist And Visibility Masterclass 2.0 By Chris Zukowski – Free Download Updated Course - Pro Game Marketing

 

Wishlist And Visibility Masterclass 2.0 By Chris Zukowski – Free Download Updated Course – Pro Game Marketing

 

You’ll get the definitive updated guide for getting your indie game noticed and earning thousands of wishlists!

 

 

✅ About This Course:

 

✅ Course Author: Chris Zukowski

✅ Official Course Price: $484

✅ Free For Our VIP Members? : Yes

✅ Download Links : Mega & Mediafire

✅ Course Size : 11.02 GB

✅ Updatable? : Yes, all future updates included.

✅ Sales Page : You can check at the bottom of this page.

 

 

Wishlist And Visibility Masterclass By Chris Zukowski

 

 

🏆 Here’s what you get & learn with this course:

 

WHAT’S NEW FOR 2.0?

The Wishlist & Visibility Masterclass is continuously updated as the algorithm and new marketing techniques become available.

In the 2.0 version of this class there is over 4 hours and 30 minutes of new content.

Algorithm chat

In this brand new section you will learn how the Steam algorithm surfaces games and how you can take advantage of it.

Case studies

Learn from indie game developers just like you who have used this Masterclass to earn hundreds of thousands of wishlists.

 

 

Watch
Access the pre-recorded lectures any time. Re watch them to catch every detail. Chris will walk you through everything you need to do from the moment you think of a game idea all the ay to launch.

 

Download Tools
This class comes with spreadsheets, workbooks, and example marketing copy that you can adapt for your own game.

These are tried-and-tested resources that will guide you to launch.

 

Get Help
Every two weeks, Chris will host a live, student-only Q&A for each chapter in the course. You will have a chance to ask questions about the material and get answers from him.

 

 

Course Curriclum:

 

How Steam Works
🔵 How Steam Works
(11:12)
PREVIEW
🔵 What Is The Masterclass System
(6:45)

🔵 The 9 Types of Shocks
(13:27)

🔵 Algorithm Chat: Wishlists And Followers
(19:51)

🔵 How Many Wishlists Do I Need and Where Do I Get Them?
(11:20)

What About Early Access
(7:51)
PREVIEW
Questions about the strategy
(9:00)

The Roadmap
(11:49)

🔵 The Two Types of Games
(9:02)

Pre Production Marketing
Pre Steam Page Marketing
(15:24)

Competitor Research
(21:49)

What Is Marketing
(12:49)

Real Talk: The Games That Don’t Sell
(24:55)

🔵 TikTok
(6:56)

Twitter Pre Steam Page
(31:29)

Twitter Dos And Dont’s
(12:32)

🔵 How To Setup Your Mailing List
(42:15)

🔵 How To Email Your List
(24:59)

How To Create A CRM
(23:59)

Who you should follow and add to your CRM

CERTIFICATION: You are now a game designer

🔵 Summary: Pre Steam Page Marketing
(10:46)

🔵 Case Study: Tiny Glade
(12:18)

Q&A Pre Production Marketing
(52:17)

Steam Page Launch
Why You Need A Coming Soon Page
(19:11)
PREVIEW
How To Make A Steam Page
(2:54)

How To Create An Announce Trailer
(8:22)

Presskits: How To Make One
(4:36)

Understanding A Steam Page Launch
(17:24)

1 Month Before Steam Page Launch
(16:35)

1 Week Before Steam Page Launch
(17:53)

ContactingThePress
(10:36)

Day Of Steam Page Launch
(7:49)

Post Steam Page Launch
(9:18)

🔵 Algorithm Chat: Visibility Matching
(14:25)

Steam Page Launch Frequently Asked Questions
(12:39)

🔵 Algorithm Chat: Click Through Rate
(12:48)

Live Q&A: Steam Page Launch
(42:39)

The Grind Pre Demo
The Pre Demo Grind Intro
(10:32)

🔵Algorithm chat: alpha, beta, demo, prologue
(12:52)

Real Talk: The Pre Demo Grind
(17:15)

Predicting Your Wishlist Rate
(11:50)

Monitoring Your Wishlist Rate
(13:26)

The Steam Page Grind
(11:51)

How To Do Development Updates
(12:08)

Development Updates Do’s And Dont’s
(2:55)

Example Development Updates
(10:14)

Streamers Pre Demo
(6:34)

Twitter Pre Demo
(18:23)

Game Development To Support Marketing
(9:13)

Festivals Pre Demo
(31:32)

How To Enter Festivals
(29:30)

Reddit Pre Demo Large Subreddits
(21:52)

Reddit Pre Demo Small Subreddits
(17:21)

Live Q&A Pre Demo Marketing
(54:05)

Beta
What Is A Beta
(4:42)

Beta Preparation
(3:58)

Months Before Your Beta Launch
(14:52)

Beta: 1 Week Before Launch
(13:11)

Running The Beta
(5:02)

Recap The Beta
(7:56)

Beta Q&A
(39:01)

The Grind Post Demo
🔵 The Grind Post Demo
(3:35)

What Is A Demo
(7:59)

Should I Make A Demo
(12:27)

Demo Design Principles
(14:01)

Demo Launch
(12:11)

Festivals After A Demo
(6:24)

How To Do Steam Next Fest
(14:26)

Streamers With A Demo
(9:25)

How to Contact Streamers
(16:11)

Should I Pay For Streamers
(5:38)

How To Do Twitter Post Demo
(3:09)

🔵 The Prologue Trick
(16:31)

Summary Post Demo Grind
(2:25)

Real Talk Post Demo Grind
(8:19)

Things That Just Don’t Work
(10:33)

The Grind Post Demo Q&A
(22:59)

Launching Your Game
Intro: The Last Month of Your Campaign
(2:46)

🔵Why Some Games Dont Sell Well
(12:25)

🔵 Algorithm Chat: How Steam Picks Winners
(10:34)

Should I Launch
(6:41)

When To Release
(10:54)

Release Date Trailer and Launch Trailer
(4:49)

Estimating Steam Sales
(17:29)

PR and Hiring An Agency
(9:29)

10 Review Challenge
(9:31)

1 Month Before Launch
(11:35)

1 Week Before Launch
(8:00)

🔵 Algorithm Chat: How Steam Promotes Your Launch
(26:32)

The Launch Live Q&A Sept 7th
(29:23)

Marketing Post Launch
Post Launch Marketing
(2:10)

Real Steam
(7:41)

Converting Wishlists
(17:10)

🔵 Discount Strategy
(17:31)

The End
(4:40)

Other Q&As
August 2nd, 2023 Q&A
(40:11)

August 16th, 2023 Q&A
(36:46)

August 30th, 2023 Q&A
(63:13)

September 13th, 2023 Q&A
(58:54)

September 28th, 2023 Q&A
(40:18)

 

All the next Q&A will also be included for our Great X Courses VIP members.

 

 

✅ Great X Courses Guarantee : At Great X Courses, we insist in providing high quality courses, with direct download links (no paid links or torrents). What you see is exactly what you get, no bad surprises or traps. We update our content as much as possible, to stay up to date with the latest courses updates.

 

You can find more details about the course according to the sales page.

 

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