Wishlist And Visibility Masterclass 2.0 By Chris Zukowski – Free Download

Wishlist And Visibility Masterclass 2.0 By Chris Zukowski – Free Download Updated Course - Pro Game Marketing


Wishlist And Visibility Masterclass 2.0 By Chris Zukowski – Free Download Updated Course – Pro Game Marketing


You’ll get the definitive updated guide for getting your indie game noticed and earning thousands of wishlists!



✅ About This Course:


✅ Course Author: Chris Zukowski

✅ Official Course Price: $484

✅ Free For Our VIP Members? : Yes

✅ Download Links : Mega & Mediafire

✅ Course Size : 11.02 GB

✅ Updatable? : Yes, all future updates included.

✅ Sales Page : You can check at the bottom of this page.



Wishlist And Visibility Masterclass By Chris Zukowski



🏆 Here’s what you get & learn with this course:



The Wishlist & Visibility Masterclass is continuously updated as the algorithm and new marketing techniques become available.

In the 2.0 version of this class there is over 4 hours and 30 minutes of new content.

Algorithm chat

In this brand new section you will learn how the Steam algorithm surfaces games and how you can take advantage of it.

Case studies

Learn from indie game developers just like you who have used this Masterclass to earn hundreds of thousands of wishlists.



Access the pre-recorded lectures any time. Re watch them to catch every detail. Chris will walk you through everything you need to do from the moment you think of a game idea all the ay to launch.


Download Tools
This class comes with spreadsheets, workbooks, and example marketing copy that you can adapt for your own game.

These are tried-and-tested resources that will guide you to launch.


Get Help
Every two weeks, Chris will host a live, student-only Q&A for each chapter in the course. You will have a chance to ask questions about the material and get answers from him.



Course Curriclum:


How Steam Works
🔵 How Steam Works
🔵 What Is The Masterclass System

🔵 The 9 Types of Shocks

🔵 Algorithm Chat: Wishlists And Followers

🔵 How Many Wishlists Do I Need and Where Do I Get Them?

What About Early Access
Questions about the strategy

The Roadmap

🔵 The Two Types of Games

Pre Production Marketing
Pre Steam Page Marketing

Competitor Research

What Is Marketing

Real Talk: The Games That Don’t Sell

🔵 TikTok

Twitter Pre Steam Page

Twitter Dos And Dont’s

🔵 How To Setup Your Mailing List

🔵 How To Email Your List

How To Create A CRM

Who you should follow and add to your CRM

CERTIFICATION: You are now a game designer

🔵 Summary: Pre Steam Page Marketing

🔵 Case Study: Tiny Glade

Q&A Pre Production Marketing

Steam Page Launch
Why You Need A Coming Soon Page
How To Make A Steam Page

How To Create An Announce Trailer

Presskits: How To Make One

Understanding A Steam Page Launch

1 Month Before Steam Page Launch

1 Week Before Steam Page Launch


Day Of Steam Page Launch

Post Steam Page Launch

🔵 Algorithm Chat: Visibility Matching

Steam Page Launch Frequently Asked Questions

🔵 Algorithm Chat: Click Through Rate

Live Q&A: Steam Page Launch

The Grind Pre Demo
The Pre Demo Grind Intro

🔵Algorithm chat: alpha, beta, demo, prologue

Real Talk: The Pre Demo Grind

Predicting Your Wishlist Rate

Monitoring Your Wishlist Rate

The Steam Page Grind

How To Do Development Updates

Development Updates Do’s And Dont’s

Example Development Updates

Streamers Pre Demo

Twitter Pre Demo

Game Development To Support Marketing

Festivals Pre Demo

How To Enter Festivals

Reddit Pre Demo Large Subreddits

Reddit Pre Demo Small Subreddits

Live Q&A Pre Demo Marketing

What Is A Beta

Beta Preparation

Months Before Your Beta Launch

Beta: 1 Week Before Launch

Running The Beta

Recap The Beta

Beta Q&A

The Grind Post Demo
🔵 The Grind Post Demo

What Is A Demo

Should I Make A Demo

Demo Design Principles

Demo Launch

Festivals After A Demo

How To Do Steam Next Fest

Streamers With A Demo

How to Contact Streamers

Should I Pay For Streamers

How To Do Twitter Post Demo

🔵 The Prologue Trick

Summary Post Demo Grind

Real Talk Post Demo Grind

Things That Just Don’t Work

The Grind Post Demo Q&A

Launching Your Game
Intro: The Last Month of Your Campaign

🔵Why Some Games Dont Sell Well

🔵 Algorithm Chat: How Steam Picks Winners

Should I Launch

When To Release

Release Date Trailer and Launch Trailer

Estimating Steam Sales

PR and Hiring An Agency

10 Review Challenge

1 Month Before Launch

1 Week Before Launch

🔵 Algorithm Chat: How Steam Promotes Your Launch

The Launch Live Q&A Sept 7th

Marketing Post Launch
Post Launch Marketing

Real Steam

Converting Wishlists

🔵 Discount Strategy

The End

Other Q&As
August 2nd, 2023 Q&A

August 16th, 2023 Q&A

August 30th, 2023 Q&A

September 13th, 2023 Q&A

September 28th, 2023 Q&A


All the next Q&A will also be included for our Great X Courses VIP members.



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You can find more details about the course according to the sales page.


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